Simulation of rising balloons whirling in the wind using particle systems and Perlin noise as source of stochastic motion.
The rendering is by means of a C++ program with openFrameworks toolkit.
Exploration in Generative Coded Art
Simulation of rising balloons whirling in the wind using particle systems and Perlin noise as source of stochastic motion.
The rendering is by means of a C++ program with openFrameworks toolkit.